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4 Easy Ways to Big SOLIDWORKS Efficiency Increases

Posted by John Hall on July 22, 2015 at 6:58 PM

When it comes to SOLIDWORKS, one major key to increasing productivity is to reduce mouse clicks. Try out these quick tips to experience reduced time spent on critical features that you probably use every day:

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SOLIDWORKS Upgrade Sale - 25% Off Ends This Month

Posted by Kevin Shayne on July 16, 2015 at 5:27 PM

Everyone wants a deal and we have an awesome one for you. Get 25% off on SOLIDWORKS upgrades - across the board! 

Act fast because this limited time offer runs to the end of this month (July 31 2015). 

*** CLICK HERE and we'll get in touch with you right away ***

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Hidden SOLIDWORKS Command Manager?

Posted by Karl Okeson on July 14, 2015 at 2:10 PM

Have you ever been working with SOLIDWORKS and then all of a sudden you can't find your Command Manager or your Feature Manager is all messed up? If it hasn't happened to you yet it likely will at some point. 

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Text in SOLIDWORKS ...easy if you know how

Posted by John Hall on July 10, 2015 at 12:58 PM

Easy tips to create text in SOLIDWORKS

 

Creating text in SOLIDWORKS is a breeze, and there are a ton of uses for it, whether it’s embossing, cutting, sketching or wrapping text along a surface. All text profiles in SOLIDWORKS should actually start from a sketch, and there are some great ways to control it.

So let’s say for example, I want to create some text that wraps around a cylinder like shown:

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Climb into the SOLIDWORKS Treehouse

Posted by Steven Schaeffer on July 8, 2015 at 2:17 PM

Have you ever wanted to see the entire structure of your assembly but your SOLIDWORKS tree is just too crazy? Or maybe you are starting a new project and want to detail the product structure before people start making models, assemblies and prints?

Well SOLIDWORKS in 2015 came out with a solution for just that. It’s called the SOLIDWORKS Treehouse! Let's take a look and see how it works.

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Creating SOLIDWORKS Planes

Posted by Steven Schaeffer on July 1, 2015 at 10:30 AM

What is the one thing that all 2D sketches have in common?

As you may have guessed from the title of this article the answer is Planes. Any time you create a 2D sketch in SOLIDWORKS you have to start that sketch on a plane or a planer surface. Since you will not always have a planer surface to sketch on this means that becoming proficient in creating planes is crucial to modeling efficiently.

Let’s look at several methods of creating SOLIDWORKS planes.

1) Copy Plane: This method is probably the simplest one and will be a good jumping off point for us.

First select a plane:

 

 

Now we are going to hold Ctrl and left click and hold on one of the control handles.

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Kit Car Update

Posted by Kevin Shayne on June 30, 2015 at 9:58 AM

Although it's been a bit quiet lately there's been a bit of activity with our kit car project. We recently picked up the FFR 818 kit and moved it to our garage space in Windham, NH. 

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3 Simple Steps to Reduce File Sizes of Imported Models in SOLIDWORKS

Posted by Tim Pulaski on June 26, 2015 at 10:00 AM

Let’s face one simple fact: it’s a 3D world we live in. Even electrical design, done mostly in 2D design packages such as SOLIDWORKS Electrical Schematic, is not 100% excused from this reality. A symbol may be small and concise on paper, but significant when bolted to a frame. A wire drawn mere inches on a print can be many meters when actually strung out in an assembly.

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Determine Part Warpage and Cooling Effects Accurately with SW Plastics

Posted by Michael Souders on June 23, 2015 at 10:00 AM

More accurately analyze the warpage and shrinkage of your design by accounting for cooling lines and the actual mold temperature characteristics during the cooling phase of the component.

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Update Standard Views in SOLIDWORKS to Get the View You Need

Posted by John Hall on June 19, 2015 at 10:00 AM

Sometimes when you have a model in SOLIDWORKS, the standard views are really not what you’re looking for when you decide it’s time to make a drawing. For example, you may have modeled the whole system based on the Top view, and you realize that what you started with for a Top view really should be your Front view.

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